Xbox Lips
Lips was a huge project that took a lot of really talented people to pull off.  During my employment at General Assembly, they were responsible for much of the core design.  While I was involved to some extent or another during the entire length of the design process, it was mainly during the mid-phase that I made my largest contributions - my full attention was diverted to other projects at GA earlier and later.

While I believe that this product turned out fantastic, I feel more like a proud uncle than a proud father. Therefore, I've left out much of the myriad images of research, CMF, and other studies along the way of the process of this design.
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